Game Development Roles
There are various roles in games development. This guide provides you with information about the main disciplines needed to make games. Some companies combine roles, usually smaller developers while larger companies may have specialists and very specific roles available. Click the links below for information about each role.
Art Roles
There are many different kinds of artists working to produce high quality visuals in games. As the processing power of our gaming machines increases they are afforded more resources to be able to realise increasingly realistic and visually impressive characters and worlds. Below is some information on the roles typically found in the art department of a game developer.
Concept ArtistEnvironment Artist
Character Artist
Animator
HUD or User Interface Artist
Visual Effects Artist
Code Roles
There are many different roles in the code department of most game developers. Larger developers will tend to divide roles into specific focussed roles while smaller developers will probably expect you to work on a variety of game systems.
Software EngineerDesign Roles
Design departments are responsible for generating game designs and implementing elements of them as well as overseeing the implementation of features by the code department. There are a number of different possible roles in design.
DesignerLevel Designer
Mission Scripter
Writer
Production Roles
The production department is responsible for budgeting and scheduling the game, overseeing the production and ultimately ensuring the game is delivered on time and to a high standard of quality.
ProducerQA/Testing Roles
The quality assurance or test department is responsible for identifying and describing bugs in the game so it can be fixed up for release. Tester is the classic entry level job in the games industry and generally requires no specific experience or qualifications.
Tester[Home ] [About] [Contact] [Site Map]